Solo developer from Karlsruhe

I am making Craft Flow and Coregrove.

I am Sören Hauser, the developer behind Damnright Worlds. Craft Flow is about clay, wax and paper. Coregrove is about towers, routes and decisions under pressure.

Both games are still in development.

Current games

What I am working on

Craft Flow is a quiet workshop game. Coregrove is a tactical tower defense. Both are being developed for iPhone and iPad.

Damnright Worlds

Why two such different games?

I am less interested in a particular genre than in whether an idea feels good on the screen. In Craft Flow, that comes from small hand movements. In Coregrove, it comes from the decisions you make under pressure.