Craft Flow
Sort workpieces, follow three crafts and restore a cosy workshop. Craft Flow is a quiet puzzle game without advertising, timers or energy systems.
See Craft FlowSolo developer from Karlsruhe
I am Sören Hauser, the developer behind Damnright Worlds. Craft Flow is about clay, wax and paper. Coregrove is about towers, routes and decisions under pressure.
Both games are still in development.
Current games
Craft Flow is a quiet workshop game. Coregrove is a tactical tower defense. Both are being developed for iPhone and iPad.
Sort workpieces, follow three crafts and restore a cosy workshop. Craft Flow is a quiet puzzle game without advertising, timers or energy systems.
See Craft FlowDefend a living grove across six campaigns and 36 stages. Combine elements into hybrid towers and keep every decision entirely offline.
See CoregroveDamnright Worlds
I am less interested in a particular genre than in whether an idea feels good on the screen. In Craft Flow, that comes from small hand movements. In Coregrove, it comes from the decisions you make under pressure.