Which towers will you reach?
Draw the root from the Coregrove to your towers. Towers it reaches deal more damage while the root is active.
Tower defence for iPhone and iPad
Draw a living root once per wave to empower your towers and slow enemies.
In developmentNo ads · Playable offline
Draw the root from the Coregrove to your towers. Towers it reaches deal more damage while the root is active.
Enemies on the root are slowed and take damage. The slow effect lingers briefly after they leave.
The root cannot reach across the whole field. Choose which towers and which part of the enemy route to reach.
Enemies with different resistances advance along several paths. Place and upgrade your towers carefully, then draw the root at the right moment.
Swarms fill the route, runners slip past slow towers and healers keep their group in the fight. Four elite variants alter familiar enemy types. Placement, target priority and the root path must fit the wave.









Unlock Plasma Forge, Thermal Rift and Tempest Reed, each combining two elements.
The upgrade path determines which ability is available during the run.
Bolt Spire deals more damage next to Storm Coil. A nearby Ember Kiln makes Frost Reed’s slow effect last longer.
Thermal Rift deals extra damage to slowed enemies – including those slowed by the root.
Between construction jobs, he attacks enemies.
In Endless mode, you can overcharge fully upgraded towers.
Each of the seven towers has two talent paths with three ranks. Unlock talents with seeds earned by playing, then choose a path for your next formation.
Each region contains six fixed maps with its own routes and build spots.
Learn the root, four base towers and their upgrade paths.
Split routes demand coverage on more than one side.
New resistances change tower choice and targeting.
Scattered build spots limit which towers one root can reach.
Several entrances must be covered at the same time.
Start with 36 campaign maps across six regions. Continue with endless runs, fixed challenges and maps of your own.
Six regions with six levels each, their own routes and three difficulty settings.
Waves and boss battles get tougher as you go. How long will your defences hold?
Daily and weekly setups give every player the same challenge.
Choose your route and carry one shared pool of lives all the way to the finale.
Build your own maps, test them and share validated designs with a short code.
Daily and weekly missions are optional extra challenges.
Preset tower decks and special rules change how familiar maps play.
Every player gets the same map, tower deck and rules each day.
A larger fixed challenge with its own map, tower deck and several special rules.
Replay a completed campaign map with a preset three-tower deck on the highest difficulty.
One core life, no root and a fixed base-tower deck. Every campaign map has both trials.
The first victory in each trial grants an additional reward.
Choose your route to the finale. Extra rules, such as less energy or no root, earn more seeds – but put your remaining lives at risk.
Pick upgrades for your run along the way.
Play a free-form expedition or the set weekly route. One trial expedition is free.
Draw enemy routes, set up waves and connect your maps into campaigns or branching expeditions.
Draw up to four enemy routes, place the core and blockers, then choose one of six environments.
Choose the allowed towers, starting conditions and rules. For each wave, set enemy type, mix, count and timing.
Win a test run on your map to unlock sharing. Share and import maps using a short code or QR code.
Adjust enemies, towers, energy and the root with sixteen controls. Save and share your settings.
Easier victories unlock levels, regions and endless mode, but do not count towards records or achievements.
Harder settings increase your rewards. The lowest difficulty used during the run determines the result.
Save a setup as a short code or import another player's validated combination.
Spend seeds earned by playing on 24 permanent masteries. Among other upgrades, you can extend your root and make it last longer.
65 achievements reward you with seeds, shards and additional tower sets.
Your run is saved. iCloud and Game Center are optional.
Return to an unfinished run even after closing the app.
Optionally sync your progress with iCloud.
Keep separate interface layouts for iPhone and iPad.
Eleven languages, alternative tap controls, VoiceOver labels and reduced motion.
Further options include game speed, pause, combat numbers, haptics and volume controls.
The first campaign, one endless run and the daily mission are free. The full game unlocks the remaining campaigns and game content.
A selection of the 28 tower sets.
handcrafted campaign stages
tower sets in total
achievements
28 tower sets: one starter set, two with the full game and 24 through achievements. Runenwacht is a separate, optional cosmetic purchase with its own towers, builder and effects. It unlocks neither the full game nor additional power.
The clips play without sound. These descriptions explain their visible content in text.
A wave moves along fixed paths across the battlefield. A drawn root reaches towers, strengthens them and slows enemies along its path.
Several towers attack an enemy wave along the fixed paths. The clip shows how the placed defences work together.
The iPhone view shows a tower being placed on an available site, upgraded and assigned an upgrade path.
The World Tree shows several unlockable areas. The view moves between nodes and opens the Double Blessing node.
Coregrove
In development
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