Coregrove

Tower defence for iPhone and iPad

Draw a living root once per wave to empower your towers and slow enemies.

In developmentNo ads · Playable offline
01

Which towers will you reach?

Draw the root from the Coregrove to your towers. Towers it reaches deal more damage while the root is active.

02

Where will you cross the enemy route?

Enemies on the root are slowed and take damage. The slow effect lingers briefly after they leave.

03

One draw per wave.

The root cannot reach across the whole field. Choose which towers and which part of the enemy route to reach.

Captured gameplay

Your formation in action.

Enemies with different resistances advance along several paths. Place and upgrade your towers carefully, then draw the root at the right moment.

Nine enemy types

Healers, flyers and dense swarms.

Swarms fill the route, runners slip past slow towers and healers keep their group in the fight. Four elite variants alter familiar enemy types. Placement, target priority and the root path must fit the wave.

Swarm
Runner
Tank
Flyer
Regenerator
Healer
Shield bearer
Splitter beast
Boss
Build and adjust

More power or more range.

  • Choose an upgrade path for each tower.
  • Several upgrade levels per tower
  • Choose a power or range path
One tower · two paths

Build each tower for the job ahead.

Bolt Spire at its base level
Base level
Bolt Spire at level 2
Level 2
Bolt Spire at level 3 on the power path
Power · level 3
Bolt Spire at level 3 on the range path
Range · level 3
Bolt Spire at level 4 on the power path
Power · level 4
Bolt Spire at level 4 on the range path
Range · level 4
4 base towers · 3 hybrid towers

Four base towers. Three hybrid towers.

Unlock Plasma Forge, Thermal Rift and Tempest Reed, each combining two elements.

Bolt Spire
Bolt Spire
Ember Kiln
Ember Kiln
Frost Reed
Frost Reed
Storm Coil
Storm Coil
Plasma Forge
Plasma Forge
Thermal Rift
Thermal Rift
Tempest Reed
Tempest Reed
Available from the start Four base towers

Unlocked during play Three hybrid towers

On hybrid towers Active abilities

The upgrade path determines which ability is available during the run.

Tower combinations

Towers work together.

Bolt Spire deals more damage next to Storm Coil. A nearby Ember Kiln makes Frost Reed’s slow effect last longer.

01

Attack slowed enemies

Thermal Rift deals extra damage to slowed enemies – including those slowed by the root.

02

The Builder fights too

Between construction jobs, he attacks enemies.

03

Overcharge in Endless

In Endless mode, you can overcharge fully upgraded towers.

42 tower talents

Choose your tower talents before battle.

Each of the seven towers has two talent paths with three ranks. Unlock talents with seeds earned by playing, then choose a path for your next formation.

Bolt Spire tower talent menu with two talent paths and a detailed talent description
Island with six campaign regions
Emerald Grove region card from the world map
Crystal Crossroads region card from the world map
Twilight Rift region card from the world map
Root Basin region card from the world map
Siege Ring region card from the world map
Ash Crown region card from the world map
01 / 07

Six regions, 36 maps.

Each region contains six fixed maps with its own routes and build spots.

02 / 07

Emerald Grove

Learn the root, four base towers and their upgrade paths.

03 / 07

Crystal Crossroads

Split routes demand coverage on more than one side.

04 / 07

Twilight Rift

New resistances change tower choice and targeting.

05 / 07

Root Basin

Scattered build spots limit which towers one root can reach.

06 / 07

Siege Ring

Several entrances must be covered at the same time.

07 / 07

Ash Crown

Ways to play

Campaign or a new challenge?

Start with 36 campaign maps across six regions. Continue with endless runs, fixed challenges and maps of your own.

01

Campaign

Six regions with six levels each, their own routes and three difficulty settings.

02

Endless

Waves and boss battles get tougher as you go. How long will your defences hold?

03

Missions

Daily and weekly setups give every player the same challenge.

04

Expedition

Choose your route and carry one shared pool of lives all the way to the finale.

05

Workshop

Build your own maps, test them and share validated designs with a short code.

Daily and weekly missions are optional extra challenges.

Missions and trials

Take on a fixed challenge.

Preset tower decks and special rules change how familiar maps play.

01

Daily mission

Every player gets the same map, tower deck and rules each day.

02

Weekly mission

A larger fixed challenge with its own map, tower deck and several special rules.

03

Hero Trial

Replay a completed campaign map with a preset three-tower deck on the highest difficulty.

04

Iron Trial

One core life, no root and a fixed base-tower deck. Every campaign map has both trials.

The first victory in each trial grants an additional reward.

Four stations and a finale

Four stages. One shared pool of lives.

Choose your route to the finale. Extra rules, such as less energy or no root, earn more seeds – but put your remaining lives at risk.

Game view of an advanced expedition with two routes, shared lives and different rewards
01

Blessings and relics

Pick upgrades for your run along the way.

02

Your route or the weekly challenge

Play a free-form expedition or the set weekly route. One trial expedition is free.

Your own maps, campaigns and expeditions

Build and share your own campaigns.

Draw enemy routes, set up waves and connect your maps into campaigns or branching expeditions.

Game view of the map editor with paths, tools and decorations
1–4 enemy routes 6 environments 100 waves per map 24 maps in the library
01

Build the map

Draw up to four enemy routes, place the core and blockers, then choose one of six environments.

02

Set the waves

Choose the allowed towers, starting conditions and rules. For each wave, set enemy type, mix, count and timing.

03

Test and share

Win a test run on your map to unlock sharing. Share and import maps using a short code or QR code.

Custom rules

Set your own difficulty.

Adjust enemies, towers, energy and the root with sixteen controls. Save and share your settings.

01

Easier runs still unlock content

Easier victories unlock levels, regions and endless mode, but do not count towards records or achievements.

02

Higher difficulty increases rewards

Harder settings increase your rewards. The lowest difficulty used during the run determines the result.

03

Share your rules

Save a setup as a short code or import another player's validated combination.

Roots
Trunk
Crown
Eternal
Between runs

Make your root reach further.

Spend seeds earned by playing on 24 permanent masteries. Among other upgrades, you can extend your root and make it last longer.

Root length
Root duration
Root effect
Protection
Fusion sense
Target memory
  • 24 masteries
  • 4 branches
  • 6 upgrades shown
The Builder raises the Coregrove
An encounter at Crystal Crossroads
The root leading through a damaged landscape
01 / 03 · Prologue

The Builder

02 / 03 · Campaign

Crystal Crossroads

03 / 03 · Root Basin

Root Basin

65 achievements

Earn new tower sets.

65 achievements reward you with seeds, shards and additional tower sets.

Achievement for building the first tower Achievement for the first boss Achievement for drawing root paths Achievement for enemies on the root Achievement for building towers Achievement for overcharging towers Campaign achievement Achievement for completed campaigns Achievement for daily missions Achievement for endless waves Achievement for one hundred endless waves Achievement for tower upgrades
Arrange your controls

Play offline. Pick up where you left off.

Your run is saved. iCloud and Game Center are optional.

01

Continue your run

Return to an unfinished run even after closing the app.

02

iPhone and iPad

Optionally sync your progress with iCloud.

03

Arrange your controls

Keep separate interface layouts for iPhone and iPad.

04

Controls and languages

Eleven languages, alternative tap controls, VoiceOver labels and reduced motion.

Further options include game speed, pause, combat numbers, haptics and volume controls.

Free to try · One-time purchase

Try it first. Unlock more when you’re ready.

The first campaign, one endless run and the daily mission are free. The full game unlocks the remaining campaigns and game content.

Full game · planned price One-time purchase · €6.99

A selection of the 28 tower sets.

36

handcrafted campaign stages

28

tower sets in total

65

achievements

28 tower sets: one starter set, two with the full game and 24 through achievements. Runenwacht is a separate, optional cosmetic purchase with its own towers, builder and effects. It unlocks neither the full game nor additional power.

Text descriptions of the gameplay clips

The clips play without sound. These descriptions explain their visible content in text.

  1. Root and towers

    A wave moves along fixed paths across the battlefield. A drawn root reaches towers, strengthens them and slows enemies along its path.

  2. Enemy wave

    Several towers attack an enemy wave along the fixed paths. The clip shows how the placed defences work together.

  3. Build and upgrade

    The iPhone view shows a tower being placed on an available site, upgraded and assigned an upgrade path.

  4. World Tree

    The World Tree shows several unlockable areas. The view moves between nodes and opens the Double Blessing node.

Coregrove

Find out when Coregrove launches.

In development

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