Damnright Worlds

Damnright was my player name first.

I have used the name since my Warcraft III days. Many years later, it became Damnright Worlds – my own small game studio in Karlsruhe.

Behind the studio

Sören Hauser

I am Sören Hauser and I develop Craft Flow and Coregrove as a solo developer. I handle the concept, game rules, balancing, writing, design, testing and release.

Craft Flow and Coregrove deliberately play very differently. Craft Flow is built around careful hand movements and a workshop you restore yourself. Coregrove is faster and asks for constant tactical decisions.

01

Made for the device

Controls and readability are tested directly on iPhone and iPad.

02

No advertising

Both games are being made without advertising interruptions.

03

Only what helps the game

A feature stays only when it genuinely improves the controls, depth or atmosphere.