Made for the device
Controls and readability are tested directly on iPhone and iPad.
Damnright Worlds
I have used the name since my Warcraft III days. Many years later, it became Damnright Worlds – my own small game studio in Karlsruhe.
Behind the studio
I am Sören Hauser and I develop Craft Flow and Coregrove as a solo developer. I handle the concept, game rules, balancing, writing, design, testing and release.
Craft Flow and Coregrove deliberately play very differently. Craft Flow is built around careful hand movements and a workshop you restore yourself. Coregrove is faster and asks for constant tactical decisions.
Controls and readability are tested directly on iPhone and iPad.
Both games are being made without advertising interruptions.
A feature stays only when it genuinely improves the controls, depth or atmosphere.