Independent one-person studio in Karlsruhe

Sören Hauser. Damnright Worlds.

I’m developing Craft Flow and Coregrove for iPhone and iPad, taking responsibility for both games from concept, rules and visual design through to testing and publishing.

My work

Two games, two approaches.

What matters to me

No pressure to come back every day.

No artificial waits or daily obligations.

01

Mobile-first

Shape clay, pour wax or draw the root: finger movements are part of the game.

02

Offline

Both games work offline without a mandatory account. Purchases and optional online features such as syncing need an internet connection.

03

No ads

No banners, no video ads and no interruptions. Free content stays ad-free; additional content is unlocked permanently.

Contact

Press and business enquiries.

Press, content creators, publishers and business partners can contact Damnright Worlds directly by email.

sohauser.dev@gmail.com

Craft Flow · Trailer

Trailer with music · about 1 minute

What the trailer shows

The trailer tells the story of one order: the key to Hedi’s old workshop is handed over, Alma, the postal carrier, tells her wish, workpieces are sorted, a lump of clay is shaped into a bowl, and Alma is delighted with her finished vase. The furnished living room, a master touch on a candle and the Atelier Card to share follow. The ending introduces Craft Flow and its upcoming release for iPhone and iPad. Music and game sounds accompany the scenes.