Crafting for the touchscreen.
For Craft Flow, I combine puzzle orders with gestures for clay, wax and paper. Restoring the workshop connects those orders.
Discover Craft FlowIndependent one-person studio in Karlsruhe
I’m developing Craft Flow and Coregrove for iPhone and iPad, taking responsibility for both games from concept, rules and visual design through to testing and publishing.
My work
For Craft Flow, I combine puzzle orders with gestures for clay, wax and paper. Restoring the workshop connects those orders.
Discover Craft Flow
In Coregrove, I connect tower placement with drawing the root: its path determines which towers and enemies it reaches.
Discover CoregroveWhat matters to me
No artificial waits or daily obligations.
Shape clay, pour wax or draw the root: finger movements are part of the game.
Both games work offline without a mandatory account. Purchases and optional online features such as syncing need an internet connection.
No banners, no video ads and no interruptions. Free content stays ad-free; additional content is unlocked permanently.
Contact
Press, content creators, publishers and business partners can contact Damnright Worlds directly by email.